TransferTexture
Projects a texture from one geometry to another.
Projecting Texture to Geometry with Multiple Materials
For now Wrap does not support multiple materials.
If the target model contains multiple materials, you can project texture to each material independently by providing a corresponding polygon selection as the third input of TransferTexture node. Use SelectPolygons node to load polygon selection from material.
Projecting Texture to Geometry with Multiple UDIM Tiles
For now Wrap does not support UDIM.
If the target model contains multiple UDIM-tiles, you can explicitly set the UV-tile you want to project to by changing u and v parameters.
Tip
TransferTexture node does not make padding which may lead to artifacts on texture seams. Use ExtrapolateImage node to apply padding to a texture.
Inputs
- source geometry
Geometry
Geometry to project from. The geometry should have a texture.- target geometry
Geometry
Geometry to project to.- target polygon selection
Polygon selection
(optional)If specified, the projection will only be performed for selected polygons.
Output
PolygonSelection
Projected texture
Parameters
- Resolution:
width and height of resulting image in pixels
- Add Alpha If Needed:
if set, adds missing alpha channel to 3 channel images. If not set, will show an error for such images
- Limit Distance:
if checked, the ray tracing maximal distance is limited to Distance
- Distance:
maximal distance of ray tracing (only works if limit distance is set)
- U:
integer id of UV-tile in x direction
- V:
integer id of UV-tile in y direction