DeltaTransfer
Transfers vertex expressions and animation from one character to another by new neutral geometry reference. DeltaTransfer can be applied to characters with different scales using Local deformation space parameter value.
Inputs
- Floating Neutral
GeometryGeometry to be edited.- Reference Neutral
GeometryNeutral Geometry corresponded to the Reference Expression.- Reference Expression
GeometryGeometry with expression to be transferred to the Floating Neutral geometry.- Decrease Mask
VertexMask(optional) A vertex mask that defines the per-vertex deformation weakening. Vertex mask value 0 means that vertex will be fully deformed, vertex mask value 1 means that vertex position will be unchanged. By default filled with 0.- Smoothness Mask
VertexMask(optional) A vertex mask that defines the per-vertex smoothing power. Vertex mask value 1 means that vertex deformation will be fully smoothed. By default filled with 1.
Output
GeometryGeometry with per-vertex transferred animation.
Parameters
- Deformation Space:
- Global
naive delta transfer between characters.
- Local
finds rotation between the same patches of different characters and applies it to the per-vertex deltas.
- Local Radius (cm):
vertices search radius to generate patch for each vertex.
- Use Local Scale:
if set, finds scale between the same patches of different characters and applies it to the per-vertex deltas.
- Scale Multiplier:
multiplies each delta by value.
- Smooth Iterations:
number of smoothing iterations.