Render
The node renders input geometries through a camera.
For example, a Render node can be used to quickly create a preview of a 4D sequence.
Editor
A Render node has an editor to preview rendering results.
Inputs
- Geometries
Geometry
(multiple) Geometries to be rendered. In case of multiple inputs, geometries will be rendered in single space, as they appear in Viewport3D.- Camera
Camera
Camera to use for rendering
Output
Image
Rendered image
Parameters
- Method:
- OpenGL
render via OpenGL, meshes will appear as in Viewport3D. Requires OpenGL 2.1 context
- OpenGL Preview
same as OpenGL, but if texture has size larger than OpenGL Texture Max Resolution it will squeezed to OpenGL Texture Max Resolution size
- CPU
simple raytracing on CPU. Slower and may slightly differs from OpenGL view
- MSAA:
- Disabled
render image without anti-aliasing
- x2
uses 2 samples per pixel for anti-aliasing
- x4
uses 4 samples per pixel for anti-aliasing
- x8
uses 8 samples per pixel for anti-aliasing
- x16
uses 16 samples per pixel for anti-aliasing
- Accept Non-Zero Distortion:
if set, the node show an error if input camera has distortion
- Use Camera Resolution:
if set, uses camera resolution instead of Width and Height given
- Resolution:
width and height of the resulting image in pixels
- Background Color:
sets the background color
- Transparent Background:
if set, background pixels are rendered transparent. Otherwise, the background pixels are rendered with Background Color
- Show Backfaces:
if set, render material and shadows on backfaces
- OpenGL Texture Max Resolution:
if Method is set to OpenGL Preview geometry texture size will be squeezed to entered size
Note
If you compute a project using WrapCmd command line interface or Node on a machine where OpenGL 2.1 is not available, the node will return an error, if OpenGL method is selected.