 Render
 Render
The node renders input geometries through a camera.
For example, a Render node can be used to quickly create a preview of a 4D sequence.
Editor
A Render node has an editor to preview rendering results.
Inputs
- Geometries
- Geometry(multiple) Geometries to be rendered. In case of multiple inputs, geometries will be rendered in single space, as they appear in Viewport3D.
- Camera
- CameraCamera to use for rendering
Output
ImageRendered image
Parameters
- Method:
- OpenGL
- render via OpenGL, meshes will appear as in Viewport3D. Requires OpenGL 2.1 context 
- OpenGL Preview
- same as OpenGL, but if texture has size larger than OpenGL Texture Max Resolution it will squeezed to OpenGL Texture Max Resolution size 
- CPU
- simple raytracing on CPU. Slower and may slightly differs from OpenGL view 
 
- MSAA:
- Disabled
- render image without anti-aliasing 
- x2
- uses 2 samples per pixel for anti-aliasing 
- x4
- uses 4 samples per pixel for anti-aliasing 
- x8
- uses 8 samples per pixel for anti-aliasing 
- x16
- uses 16 samples per pixel for anti-aliasing 
 
- Accept Non-Zero Distortion:
- if set, the node show an error if input camera has distortion 
- Use Camera Resolution:
- if set, uses camera resolution instead of Width and Height given 
- Resolution:
- width and height of the resulting image in pixels 
- Background Color:
- sets the background color 
- Transparent Background:
- if set, background pixels are rendered transparent. Otherwise, the background pixels are rendered with Background Color 
- Show Backfaces:
- if set, render material and shadows on backfaces 
- OpenGL Texture Max Resolution:
- if Method is set to OpenGL Preview geometry texture size will be squeezed to entered size 
Note
If you compute a project using WrapCmd command line interface or Node on a machine where OpenGL 2.1 is not available, the node will return an error, if OpenGL method is selected.