The node renders input geometries through a camera.
For example, a Render node can be used to quickly create a preview of a 4D sequence.
A Render node has an editor to preview rendering results.
Geometry(multiple) Geometries to be rendered. In case of multiple inputs, geometries will be rendered in single space, as they appear in Viewport3D.
CameraCamera to use for rendering
render via OpenGL, meshes will appear as in Viewport3D. Requires OpenGL 2.1 context
- OpenGL Preview
same as OpenGL, but if texture has size larger than OpenGL Texture Max Resolution it will squeezed to OpenGL Texture Max Resolution size
simple raytracing on CPU. Slower and may slightly differs from OpenGL view
render image without anti-aliasing
uses 2 samples per pixel for anti-aliasing
uses 4 samples per pixel for anti-aliasing
uses 8 samples per pixel for anti-aliasing
uses 16 samples per pixel for anti-aliasing
- Accept Non-Zero Distortion:
if set, the node show an error if input camera has distortion
- Use Camera Resolution:
if set, uses camera resolution instead of Width and Height given
width and height of the resulting image in pixels
- Background Color:
sets the background color
- Transparent Background:
if set, background pixels are rendered transparent. Otherwise, the background pixels are rendered with Background Color
- Show Backfaces:
if set, render material and shadows on backfaces
- OpenGL Texture Max Resolution:
if Method is set to OpenGL Preview geometry texture size will be squeezed to entered size
If you compute a project using WrapCmd command line interface or Node on a machine where OpenGL 2.1 is not available, the node will return an error, if OpenGL method is selected.