NodeIcon Render

The node renders input geometries through a camera.

For example, a Render node can be used to quickly create a preview of a 4D sequence.


Editor

A Render node has an editor to preview rendering results.

Inputs

Geometries

Geometry (multiple) Geometries to be rendered. In case of multiple inputs, geometries will be rendered in single space, as they appear in Viewport3D.

Camera

Camera Camera to use for rendering

Output

Image Rendered image

Parameters

Method:
OpenGL

render via OpenGL, meshes will appear as in Viewport3D. Requires OpenGL 2.1 context

OpenGL Preview

same as OpenGL, but if texture has size larger than OpenGL Texture Max Resolution it will squeezed to OpenGL Texture Max Resolution size

CPU

simple raytracing on CPU. Slower and may slightly differs from OpenGL view

MSAA:
Disabled

render image without anti-aliasing

x2

uses 2 samples per pixel for anti-aliasing

x4

uses 4 samples per pixel for anti-aliasing

x8

uses 8 samples per pixel for anti-aliasing

x16

uses 16 samples per pixel for anti-aliasing

Accept Non-Zero Distortion:

if set, the node show an error if input camera has distortion

Use Camera Resolution:

if set, uses camera resolution instead of Width and Height given

Resolution:

width and height of the resulting image in pixels

Background Color:

sets the background color

Transparent Background:

if set, background pixels are rendered transparent. Otherwise, the background pixels are rendered with Background Color

Show Backfaces:

if set, render material and shadows on backfaces

OpenGL Texture Max Resolution:

if Method is set to OpenGL Preview geometry texture size will be squeezed to entered size

Note

If you compute a project using WrapCmd command line interface or Node on a machine where OpenGL 2.1 is not available, the node will return an error, if OpenGL method is selected.