NodeIcon MatchTopology

Matches the vertex (and optionally texture vertices) order of the model with a given reference.


MatchTopology node has an editor, in which you can select additional matching vertices on both meshes.


Base geometry

Geometry A geometry to be matched.

Reference geometry

Geometry A geometry, which topology will be used as a reference.


Geometry Base geometry with matched topology.



resets given matching vertices on meshes.

Sync Views:

if set, synchronize left and right viewports inside the editor.

Match UV:

if set, match topology also changes the order of texture coordinates. If not set, then only texture polygons order can be changed.