ProjectGeom
The ProjectGeom node projects a source geometry onto a target geometry. For each vertex of source geometry it traces two rays (along and opposite to vertex normal) then it moves the vertex to the nearest intersection point.
Inputs
- Source Geometry
Geometry
A geometry to be projected- Target Geometry
Geometry
A geometry to which the source geometry will be projected- Excluded Vertex Mask
VertexMask
Vertex mask defining the areas that should not be projected
Output
Geometry
Projected geometry
Parameters
- Check Normals:
if set, only projects to target polygons which normals look toward tracing ray
- Limit Distance:
limits maximal distance of ray-tracing. The distance is specified in Distance parameter
- Distance:
maximal distance of ray-tracing if Limit Distance is checked