NodeIcon TemporalSmoothing

Only in Wrap4D

Smoothes a sequence Geometry using information of nearest frames. The positions of each vertex of the new Geometry are smoothed based on information about neighbor frames. Can be computed multiple times, using neighbors of neighbor and so on.

This node was previously available as a Temporal Smoothing Tool.


Output

Geometry Smoothed geometry

Parameters

File Mask Source:

Source filepath mask for Geometry sequence. Must contain ‘#’ symbols

Neighbors:

Number of frames in both directions which will affect the current frame

Iterations:

Number of iterations of temporal smoothing algorithm. Increases number of frames required for computation

Note

At least Neighbors * Iterations Geometries are needed on one side of a frame to compute it.

How to specify a mask

In order to specify a file mask, replace sequence digits in a file path by a hash symbols #.

If your folder structure is simple (for example, D:/CapturedData/Frame0001.obj), you may select a single file using a file dialog. In that case, a tool will try to convert it to a required mask and fill range values automatically.