TemporalSmoothing
Only in Wrap4D
Smoothes a sequence Geometry
using information of nearest frames. The positions of each vertex of the new Geometry
are smoothed based on information about neighbor frames. Can be computed multiple times, using neighbors of neighbor and so on.
This node was previously available as a Temporal Smoothing Tool.
Inputs
- Reference geometry
Geometry
(multiple) Topology, transform and visual params donor- Mask
VertexMask
(optional)A vertex mask that defines a smoothing ratio for each vertex.
Output
Geometry
Smoothed geometry
Parameters
- File Name:
a sorce file path mask to load from. Supports Path Interpretation, must contain
#
symbols.- Method:
smoothing method: Linear, Linear with Average Ratio, Gaussian.
- Neighbors:
number of frames in both directions which will affect the current frame
- Iterations:
number of iterations of temporal smoothing algorithm. Increases number of frames required for computation
- Averaging Strength:
smoothing strength for Linear with Average Ratio method.
- Gaussian Sigma:
smoothing strength for Gaussian method.
- Frame:
scripted frame number, by default equals to the current frame number (starts from zero).
Note
At least Neighbors * Iterations Geometries
are needed on one side of a frame to compute it.
How to specify a mask
In order to specify a file mask, replace sequence digits in a file path by a hash symbols #
.
If your folder structure is simple (for example, D:/CapturedData/Frame0001.obj
), you may select a single file using a file dialog. In that case, a tool will try to convert it to a required mask and fill range values automatically.