Only in Wrap4D
NamedPointsOnTriangle points into
If the camera has non-zero distortion coefficients, the node will distort the points according to the distortion model. For more information about the distortion used, see the Camera node.
GeometryGeometry to project points from.
- Named Points On Triangle
NamedPointsOnTriangleArray of named points.
CameraCamera that defines screen to project to.
- Discard Invisible Points:
if set, points intersecting the geometry in the direction of the camera will be discarded.
- Discard Outer Points:
if set, points out of the camera bounds will be discarded.