 SelectPolygons
 SelectPolygons
Selects polygons on geometry, provides a set of tools to modify selections like loop, grow and invert selection. SelectPolygons node also allows loading/saving sequences of polygon selections to/from file.
Editor
The SelectPolygons node has an editor that lets you create and modify polygon selections.
| Use LMB click | to select a single polygon | 
| Use LMB click and drag | to select with a lasso | 
| LMB Double-click on a model | to select/add/remove a polygroup | 
| RMB on a model opens menu | to select/add/remove component, polygroup, material or UDIM | 
| Hold SHIFT while selecting | to add polygons to selection | 
| Hold CTRL while selecting | to remove polygons from selection | 
| SHIFT + double-click near selected polygons | to select a loop (only available for manifold geometry) | 
The editor has a toolbar with a set of useful tools:
 
- Grow:
- grow selection by one row of polygons 
- Shrink:
- shrink selection by one row of polygons 
- Loop:
- loop selection. Requires at least two polygons to be selected. Only available for manifold geometry. 
- Invert:
- invert selection 
- Hide selection:
- hide selected polygons, makes it easier to select inner parts of a model like mouth-socket 
- Unhide all:
- unhide all 
- + Polygroup:
- choose a polygroup name from drop-down list to load selection from specific polygroup to add it to current selection 
- - Polygroup:
- choose a polygroup name from drop-down list to load selection from specific polygroup to subtract it from current selection 
- + Material:
- choose a material name from drop-down list to load selection from specific material to add it to current selection 
- - Material:
- choose a material name from drop-down list to load selection from specific material to subtract it from current selection 
Inputs
- Geometry
- GeometryAn input geometry
Output
PolygonSelectionPolygonSelection
Parameters
- Display:
- Standard
- displays geometry as is. 
- Polygroups
- highlights each polygroup (if the geometry has polygroups) with unique color. 
- Materials
- highlights each material (if the geometry has materials) with unique color. 
 
- Source:
- User Fnput
- the selection is defined by user and can be modified within the Editor 
- File
- the selection is loaded from a file defined by file name parameter. The selection can not be modified by user. 
 
- File Name:
- defines a file to save points to or to load points from in User Input or File modes. Supports Path Interpretation. 
- Export:
- save current selection to a file (defined by file name parameter). Only available in User input mode. 
- Import:
- load selection from file (specified by file name parameter). Only available in User input mode. 
- Clear:
- clear current selection . Only available in User input mode. 
File Format
Wrap can import/export polygon selection data to a text file in JSON format. The format is compatible with WrapX. The format represents selection in the following way:
[0, 1, 55, 100]
Where 0, 1, 55 and 100 are indices of selected polygons.
Tip
Use # characters in file name so save/load sequences of selection. The characters will be substituted with a current frame number during import/export.
Save a Sequence of Selections
- Set source parameter to User input. 
- Set a file name parameter to something like C:/Selections/Selection###.txt 
- Switch to frame 0 on the Timeline, select a set of polygons in Editor and click Save. The selection will be saved to file C:/Selections/Selection000.txt 
- Switch to frame 1, change the selection and click Save again. That will save the selection for the current frame to a corresponding file C:/Selections/Selection001.txt 
Load a Sequence of Selections
- Set a file name parameter to something like C:/Selections/Selection###.txt 
- Set source parameter to File. 
- Switch to frame 0 on the Timeline. The selection will be automatically loaded from file C:/Selections/Selection000.txt 
- Switch to frame 1. That will load a corresponding selection from file C:/Selections/Selection001.txt