User Interface

../_images/UserInterface2.jpg

Wrap user interface consists of four main parts:

Node-Graph Editor Panel

Node-graph editor lets you create, connect and change node parameters.

Note

Find out more about node-graph editor here.

Node Editor Panel

Whenever you select a node you can see a node parameters inside this panel. Changing any parameter will cause a node to recompute.

Viewport Tabs

Each node depending on its type can be represented in multiple places such as 3D-viewport or 2D-viewport. For example LoadGeom node is rendered into 3D-viewport and TransferTexture node is in 2D-viewport.

If a node require some user interaction like SelectPoints, it can also be presented inside the Editor tab.

Tip

You can quickly switch between the tabs using Q, W, E and R buttons.

When you select a node all the tabs where the node is represented are highlighted with blue line.

Timeline

The timeline makes it possible to process sequence data. Nodes working with filepaths (like LoadGeom or LoadImage) allows substituting current frame into paths. When you switch to the next frame the nodes processes the next object from the list.

LMB

to set or drag current frame

Left

go to the previous frame

Right

go to the next frame

Home

go to the first frame

End

go to the last frame

Shift + Right / . (Dot)

start playback

Shift + Left / , (Comma)

start backward playback

Timeline Playback Options

Playback options can be found in Edit >> Preferences >> Timeline >> Playback:

FPS:

desired frames per second. Can be floating as well (e.g. to support 59.94fps). Anyway, Wrap doesn’t interpolate between frames, effectively flooring to integers (e.g. frame 15.99 is 15).

Step:

if set more than 1, it skips every frame excepth every Step-th one. E.g. setting Step to 5 will play every 5th frame. Step size doensn’t affect FPS, it’s used to ease the computing load.

Skip Frames:
Skip Frames (Realtime Preview)

can skip any number of frames, independent of Step. If no Repeat is set, than always finishes at the last frame.

Don’t Skip Frames (Constant FPS)

may play slower than FPS. Use it to verify smooth transitions and absence of sequence jittering.

Repeat Mode:
Repeat

playback cycles the timeline infinitely.

None

playback stops by reaching the timeline current range borders.

Tip

Compact playback controls available in Panels >> Playback.