Welcome to the Wrap Documentation
Wrap changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.
Wrap also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection and much more. Thanks to node-graph architecture once you’ve processed a single scan you can apply the same recipe to an unlimited number of other scans.
Wrap4D
Wrap4D is an extended version of Wrap designed specifically for the processing of 4D sequences. You can find out more about our 4D processing pipeline on this page.
- 4D Processing Pipeline
- 4D Processing Video Tutorials
- 4D HMC Processing Video Tutorials
- Wrap Change Log
- Wrap4D Change Log
- User Interface
- Node-Graph Editor
- Viewport3D
- Viewport2D
- Python Scripting For Parameter Expressions
- Paths Interpretation
- Stereo Camera Calibration Tool
- Nodes
- AlignGeomToCameras
- AngularImageBlur
- ApplySubset
- BakeTransform
- Blendshapes
- BlendWrapping
- Brush
- Camera
- CartoonWrapping
- CopyTransform
- CreateImage
- DecimateGeom
- DeletePolygons
- DeltaMush
- DetectionToMask
- EditFacialDetection
- ExtrapolateImage
- FacialAnnotation
- FacialDetection
- FacialWrapping
- FastWrapping
- FillHoles
- FindTransform
- FitEyesDirection
- FixIntersections
- FixSymmetry
- GenerateVertexMask
- GuidableDeltaMush
- GuidableHeadStabilization
- GuidableMesh
- GuidableReplace
- GuidableTexture
- ImageFacialWrapping
- ImageToVertexMask
- InterpolateEyes
- KeepDistance
- Lattice
- LoadAlembic
- LoadCamera
- LoadFacialAnnotation
- LoadFacialDetection
- LoadFrameFromVideo
- LoadGeom
- LoadImage
- LoadPoints
- LoadScreenPoints
- LoadTransform
- LoadVertexMask
- LoadVertices
- MatchTopology
- MergeGeom
- MergeImage
- MergePoints
- MergeVertexMask
- MixGeom
- ModifyVertexMask
- NeuralFaceRegression
- OffsetSurface
- OpticalFlowWrapping
- PointsToPointPairs
- PointsToScreenPoints
- PolygonSelectionToVertexMask
- PointDetector
- ProjectGeom
- ProjectScreenPoints
- ProjectTextureThroughCameras
- RemoveSpikes
- Render
- RepairGeom
- Replace
- ReplaceImageChannels
- RigidAlignment
- SaveAlembic
- SaveFacialDetection
- SaveGeom
- SaveImage
- SavePoints
- SaveScreenPoints
- SaveTransform
- SaveVertexMask
- SaveVertices
- SelectPointPairs
- SelectPoints
- SelectPointsWithSplines
- SelectPolygons
- SelectScreenPoints
- SelectSmallComponents
- SetTexture
- StickContour
- StickToSurface
- SubdivideGeom
- Subset
- TemporalSmoothing
- TextImage
- TransferTexture
- UndistortCamera
- UndistortFacialDetection
- UndistortImage
- UndistortScreenPoints
- UnsubdivideGeom
- Transform
- VertexMask
- VertexMaskToPolygonSelection
- Wrapping
- Compositing
- Non-Manifold Topology
- Import Cameras to Wrap
- Batch Processing
- Command Line Interface
- Project File Edit
- Compatibility Support
- Floating License Server
- Environment Variables
- Silent Installation
- License Agreements