 SaveBlendRig
 SaveBlendRig
Only in Wrap4D
Saves a neutral geometry, blendshapes and relaxation masks from an input Blendshape Rig. Applies Blendshape Rig transform to vertices.
Inputs
- Blend Rig
- BlendRigBlendshape rig to be saved
Parameters
- Neutral Mesh File Name:
- a neutral geometry file name to be saved. 
- Save Neutral:
- if set, the node will save a neutral expression. 
- Blendshapes Folder Name:
- a blendshapes folder name to save rig blendshapes. 
- Blendshape Vertices Format:
- Blendshape Vertices
- saved blendshape is taken from the input blendshape rig without changes. 
- Neutral With Blendshape Deltas
- saved blendshape consist of neutral vertices to which the blendshape deltas used in blendshapes rig have been added. You can load saved blendshapes with LoadBlendRig node using a similar parameter. 
- Blendshape Deltas
- saved blendshape consist of deltas used in blendshapes rig. You can load saved blendshapes with LoadBlendRig node using a similar parameter. 
 
- Save Blendshapes Format:
- Obj
- blendshapes will be saved in Obj format. 
- Ply
- blendshapes will be saved in Ply format. 
 
- Save Blendshapes:
- if set, the node will save all blendshapes into selected folder. 
- Relaxation Masks Folder Name:
- a folder name to save blendshape rig relaxation masks. 
- Save Relaxation Masks:
- if set, the node will save all relaxation masks into selected folder. 
- Create Intermediate Directories:
- if set, nonexistent directories in the file path will be created. 
- Compute Current Frame:
- computes the node at the current frame and saves the result to a file. 
- Compute Frame Range:
- opens Compute Frame Range Dialog to render node graph in multiple background processes.