SaveImage
Saves an image to a file. The following extensions are supported: jpg, jpeg, png, tif, tiff, exr.
Tip
By default SaveImage node does nothing unless you click Compute Current Frame or Compute Frame Range button.
Inputs
- image
Image
Image to be saved
Parameters
- File Name:
a single or multiple file names to be saved.
Any occurrence of # will be replaced with current frame number during saving.
For example if current frame is 1, “Image###.jpg” will be replaced with “Image001.jpg”
- Create Intermediate Directories:
if set, nonexistent directories in the file path will be created
- Color Space:
- Use Format’s Default
if File Name extensions are any of jpg, jpeg, png, tif, tiff, save in sRGB. If extension is exr, save in Linear
- Unchanged
save as Linear, if image was linearized at loading
- Pixel Type:
convert image to exact pixel type before writing to disk. Check the Pixel Types section in the LoadImage doc
- Compute Current Frame:
computes the node at current frame and saves result to file
- Compute Frame Range:
opens Compute Frame Range dialog
After clicking on Start button the node computation is started. The node is computed in multiple parallel processed. The number of processes is defined by Process count. The frame range is defined by Start frame and End frame parameters.
Tip
If you need to compute multiple saving nodes simultaneously use Nodes >> Compute all from main menu.
Jpeg tab
- Quality:
quality of jpeg compression
Png tab
- Premultiply:
if set, save image as premultiplied
Tiff tab
- Compression:
- None
save tiff with no compression. The fastest option
- LZW
loseless. Effective for lower bit-depth images and images with large flat areas
- ZIP
loseless. Effective for higher bit-depth images
- PackBits
loseless. Effective for large tiled or repetative images, may increase final file size, due to using RLE
Exr tab
- Compression:
- None
save exr with no compression
- ZIP
loseless, fast decompression, slower compression. Effective for textures
- ZIPS
as ZIP, but uses one scan line at a time
- RLE
fast compression and decompression speed. Effective for images with large flat areas. Effective for photographic images
- PIZ
loseless, same compression and decompression speed. Effective for scanline based or large tiled images
- PXR24
lossy. Effective for images with wide value ranges, such as depth buffers
- B44
lossy, real time decompression
- B44A
as B44, but more effective for images with large flat areas
- DWA-A
lossy, compresses to the smallest file size
- DWA-B
same as DWA-A, but uses larger number of scanlines