TransferVertexMask
Projects a vertex mask between geometries. It helps to keep same masks on different topologies.
Inputs
- Source geometry
Geometry
A geometry to project vertex mask from.- Target geometry
Geometry
A geometry to project to.- Source vertex mask
VertexMask
A vertex mask, suited for a Source geometry.
Output
VertexMask
Vertex mask projected on the Target geometry.
Parameters
- Method:
- Closest Point on Surface
best approach for closely aligned geometries.
- Ray Tracing
shooting rays from the Source geometry vertices to the Target and approximate vertex weight based on hits.
- Use Only Co-Directional Polygons:
if set, limits the polygon selection used for projection. Polygon direction in Wrap is defined by it’s vertices order.
- Show:
defines, which mask to display in the Visual Editor:
- Target Vertex Mask
shows a Target geometry with projected mask.
- Source Vertex Mask
shows a Source geometry with original mask.
- Vertex Mask Color:
preview vertex mask color in the Visual Editor.