NodeIcon TransferVertexMask

Projects a vertex mask between geometries. It helps to keep same masks on different topologies.


Inputs

Source geometry

Geometry A geometry to project vertex mask from.

Target geometry

Geometry A geometry to project to.

Source vertex mask

VertexMask A vertex mask, suited for a Source geometry.

Output

VertexMask Vertex mask projected on the Target geometry.

Parameters

Method:
Closest Point on Surface

best approach for closely aligned geometries.

Ray Tracing

shooting rays from the Source geometry vertices to the Target and approximate vertex weight based on hits.

Use Only Co-Directional Polygons:

if set, limits the polygon selection used for projection. Polygon direction in Wrap is defined by it’s vertices order.

Show:

defines, which mask to display in the Visual Editor:

Target Vertex Mask

shows a Target geometry with projected mask.

Source Vertex Mask

shows a Source geometry with original mask.

Vertex Mask Color:

preview vertex mask color in the Visual Editor.