 MergeVertexMask
 MergeVertexMask
Merges multiple masks VertexMask to a single mask by selected rule.
Editor
A MergeVertexMask node has an editor to preview resulted vertex mask.
Inputs
- Base Mask
- VertexMaskPrimary mask to merge
- Additional Masks
- VertexMask(multiple) Other masks to merge
- Geometry
- Geometry(optional) Geometry to display resulted vertex mask
Output
VertexMaskComputed vertex mask
Parameters
Note
Output vertex mask values are clamped between 0 and 1 after computations above.
- Mode:
- Add
- V0 + V1 * w1 + V2 * w2 + ...
- Subtract
- V0 - V1 * w1 - V2 * w2 + ...
- Multiply
- previously was called Intersect - V0 * (V1 * w1) * (V2 * w2) * ...
- Min
- min(V0, V1 * w1, V2 * w2, ...)
- Max
- min(V0, V1 * w1, V2 * w2, ...)
- where
- V0is Base Mask,- V1, V2, ...are Additional Masks and- w1, w2, ...are Blends
 
- Blends:
- a set of numbers, by which each Additional Mask is multiplied before computation. Appears in the editor as you connect more masks. Each blend value is named as input node and can be adjusted individually. Can be scripted as a float array.