MergeVertexMask
Merges multiple masks VertexMask
to a single mask by selected rule.
Editor
A MergeVertexMask node has an editor to preview resulted vertex mask.
Inputs
- Base Mask
VertexMask
Primary mask to merge- Additional Masks
VertexMask
(multiple) Other masks to merge- Geometry
Geometry
(optional) Geometry to display resulted vertex mask
Output
VertexMask
Computed vertex mask
Parameters
Note
Output vertex mask values are clamped between 0 and 1 after computations above.
- Mode:
- Add
V0 + V1 * w1 + V2 * w2 + ...
- Subtract
V0 - V1 * w1 - V2 * w2 + ...
- Multiply
previously was called Intersect
V0 * (V1 * w1) * (V2 * w2) * ...
- Min
min(V0, V1 * w1, V2 * w2, ...)
- Max
min(V0, V1 * w1, V2 * w2, ...)
- where
V0
is Base Mask,V1, V2, ...
are Additional Masks andw1, w2, ...
are Blends
- Blends:
a set of numbers, by which each Additional Mask is multiplied before computation. Appears in the editor as you connect more masks. Each blend value is named as input node and can be adjusted individually. Can be scripted as a float array.