NodeIcon SaveCamera

Saves Wrap camera to a JSON or FBX file that includes position, rotation, FOV, distortion and principal point. FBX cameras can be seamlessly imported to other software such as Autodesk Maya™, Blender™, Cinema 4D™, Unreal Engine™, Houdini™.


Inputs

Camera

Camera Camera to export.

Parameters

File Name:

a file path to save to. Supports Path Interpretation.

FBX Type:
Ascii

larger file with human-readable and editable content.

Binary

smaller encoded file.

Camera Name:

defines a camera name in FBX file.

Create Intermediate Directories:

if set, nonexistent directories in the file path will be created.

Compute Current Frame:

computes the node at the current frame and saves the result to a file.

Compute Frame Range:

opens Compute Frame Range Dialog to render node graph in multiple background processes.