SaveCamera
Saves Wrap camera to a JSON or FBX file that includes position, rotation, FOV, distortion and principal point. FBX cameras can be seamlessly imported to other software such as Autodesk Maya™, Blender™, Cinema 4D™, Unreal Engine™, Houdini™.
Inputs
- Camera
Camera
Camera to export.
Parameters
- File Name:
a file path to save to. Supports Path Interpretation.
- FBX Type:
- Ascii
larger file with human-readable and editable content.
- Binary
smaller encoded file.
- Camera Name:
defines a camera name in FBX file.
- Create Intermediate Directories:
if set, nonexistent directories in the file path will be created.
- Compute Current Frame:
computes the node at the current frame and saves the result to a file.
- Compute Frame Range:
opens Compute Frame Range Dialog to render node graph in multiple background processes.