 ComparisonVertexMask
 ComparisonVertexMask
Creates a vertex mask from the differences between geometries. Helps to preview small artifacts and barely noticeable bumps. Also generates dynamic masks for 4D sequence.
Inputs
- Target Geometry
- GeometryA geometry to compare with.
- Source Geometry
- GeometryA compared geometry. It’s topology defines the result vertex mask.
Output
VertexMaskVertex mask suitable for Source geometry with non-zero differences zones.
Parameters
- Mode:
- Delta Length
- Fast mode for comparing geometries with same topology and vertex order. Vertex weight is computed from distance between 2 correpondent geom vertices. 
- Distance to Surface
- Slower mode for different topology geometries. Projects vertices from the Target to the closest surface points on the Source geometry. 
- Distance by Target Normal
- Projecting points from Target geometry, using it’s normals as ray directions. 
- Distance by Source Normal
- Projecting points from Target geometry, using approximated Source normals as ray directions. 
 
- Mask Color:
- preview vertex mask color in the Visual Editor. 
- Clamp Value:
- if set, all distances will be clamped by Min and Max distances. 
- Normalize Distance:
- if set, all distances are normalized in the range limited by Min and Max distances. Otherwise, the distance itself is used as weight, e.g. - 0.7 cmwill result in vertex mask weight- 0.7. Normalizing is performed after Clamping if any.
- Min Distance (cm):
- defines clamp and normalize lower threshold. 
- Max Distance (cm):
- defines clamp and normalize upper threshold. 
- Normal Direction:
- defines normals direction in Distance by Target/Source Normal mode: - Forward
- point normals outside the model. 
- Backward
- point normals inside the model. 
- Both
- use both, doubling the ray shots.