ComparisonVertexMask
Creates a vertex mask from the differences between geometries. Helps to preview small artifacts and barely noticeable bumps. Also generates dynamic masks for 4D sequence.
Inputs
- Target geometry
Geometry
A geometry to compare with.- Source geometry
Geometry
A compared geometry. It’s topology defines the result vertex mask.
Output
VertexMask
Vertex mask suitable for Source geometry with non-zero differences zones.
Parameters
- Mode:
- Delta Length
Fast mode for comparing geometries with same topology and vertex order. Vertex weight is computed from distance between 2 correpondent geom vertices.
- Distance to Surface
Slower mode for different topology geometries. Projects vertices from the Target to the closest surface points on the Source geometry.
- Distance by Target Normal
Projecting points from Target geometry, using it’s normals as ray directions.
- Distance by Source Normal
Projecting points from Target geometry, using approximated Source normals as ray directions.
- Mask Color:
preview vertex mask color in the Visual Editor.
- Clamp Value:
if set, all distances will be clamped by Min and Max distances.
- Normalize Distance:
if set, all distances are normalized in the range limited by Min and Max distances. Otherwise, the distance itself is used as weight, e.g.
0.7 cm
will result in vertex mask weight0.7
. Normalizing is performed after Clamping if any.- Min Distance (cm):
defines clamp and normalize lower threshold.
- Max Distance (cm):
defines clamp and normalize upper threshold.
- Normal Direction:
defines normals direction in Distance by Target/Source Normal mode:
- Forward
point normals outside the model.
- Backward
point normals inside the model.
- Both
use both, doubling the ray shots.