NodeIcon LoadAlembic

Loads geometry from Alembic file.

Alembic is a lossless binary file format that grants much faster loading speed and file size reduction nearly two times comparing to OBJ format.

LoadAlembic node has similar functionality to the LoadGeom node.

Note

If Alembic file contains object with several frames, only the first frame will be loaded. So far Wrap can only work with sequences of Alembic files, not a single file with multiple frames.


Inputs

Texture

Image (optional) Model texture

Output

Geometry Loaded geometry

Parameters

File Name:

a file name to load. Any sequence of # symbols will be replaced with the current file name.

Frame:

index of the frame to be extracted (starts from zero)

Frames Per Second:

frames per second (default 60)

Object path:

path to object inside Alembic containing required geometry. Use the Browse button to see the list of the available objects. After selecting there is an option to Set Frame Range of selected object

If empty, first geometry object occurance will be taken.

Import Transform:

if set, a transformation will be loaded from Alembic

Reload:

forces to reload geometry from file

Wireframe:

enables wireframe visibility

Surface:

enables surface visibility

Lighting:

enables shading. If not set, a constant shading is applied

Color:

controls model color

Translation:

translation

Rotation:

rotation in degrees

Scale:

scale