NodeIcon MixGeom

Blends vertices of two meshes with linear weight blending. The weights are defined by the vertex mask. The meshes should have the same topology.


MixGeom node has a visual editor where you can see the results of blending. The white color corresponds to 0 weight of the vertex mask while the red color corresponds to weight 1.


Original geometry

Geometry A geometry to be edited

Geometry to replace with

Geometry A geometry to replace with. Must have same amount of vertices as Original geometry. Note, it differs from Blendshapes node, and doesn’t require tolopology equality


VertexMask A vertex mask that defines a blending ratio for each vertex.


Geometry The result of blending