MixGeom
Blends vertices of two meshes with linear weight blending. The weights are defined by the vertex mask. The meshes should have the same topology.
Editor
MixGeom node has a visual editor where you can see the results of blending. The white color corresponds to 0
weight of the vertex mask while the red color corresponds to weight 1
.
Inputs
- Original geometry
Geometry
A geometry to be edited- Geometry to replace with
Geometry
A geometry to replace with. Must have same amount of vertices as Original geometry. Note, it differs from Blendshapes node, and doesn’t require tolopology equality- Mask
VertexMask
A vertex mask that defines a blending ratio for each vertex.
Output
Geometry
The result of blending. Inherits transform and visual params from Original geometry. Though blending two geometries differently placed will result in a geometry with vertices placed between them.