NodeIcon MixGeom

Blends vertices of two meshes with linear weight blending. The weights are defined by the vertex mask. The meshes should have the same topology.


Editor

MixGeom node has a visual editor where you can see the results of blending. The white color corresponds to 0 weight of the vertex mask while the red color corresponds to weight 1.

Inputs

Original geometry

Geometry A geometry to be edited

Geometry to replace with

Geometry A geometry to replace with. Must have same amount of vertices as Original geometry. Note, it differs from Blendshapes node, and doesn’t require tolopology equality

Mask

VertexMask A vertex mask that defines a blending ratio for each vertex.

Output

Geometry The result of blending. Inherits transform and visual params from Original geometry. Though blending two geometries differently placed will result in a geometry with vertices placed between them.