GenerateVertexMask
Generates VertexMask
for specified Geometry
using one of the algorithms.
Editor
A GenerateVertexMask node has an editor to preview modified vertex mask.
Inputs
- Geometry
Geometry
Geometry to generate a mask from
Output
VertexMask
Generated vertex mask
Parameters
- Mode:
- Ambient Occlusion
use ambient occlusion technique
Ambient Occlusion Options Tab
- Samples:
number of rays.
- Max Angle:
maximum angle for ray tracing.
- Limit Dist:
if set, ray distance is limited by Max Dist parameter.
- Max Dist:
maximum ray distance.
- Accumulation:
- Normalize by number of samples
normalize value by the number of intersected rays
- Select if at least one sample
vertex is occluded if at least one ray is intersected
- Trace Direction:
- Forward
trace rays by vertex normal direction
- Backward
trace rays by inverted vertex normal direction
- Both
trace rays in both directions
- Occluded Value:
value for occluded vertices.
- Non-occluded Value:
value for non-occluded vertices.