 GenerateVertexMask
 GenerateVertexMask
Generates VertexMask for specified Geometry using one of the algorithms.
Editor
A GenerateVertexMask node has an editor to preview modified vertex mask.
Inputs
- Geometry
- GeometryGeometry to generate a mask from
Output
VertexMaskGenerated vertex mask
Parameters
- Mode:
- Ambient Occlusion
- use ambient occlusion technique 
 
Ambient Occlusion Options Tab
- Samples:
- number of rays. 
- Max Angle:
- maximum angle for ray tracing. 
- Limit Dist:
- if set, ray distance is limited by Max Dist parameter. 
- Max Dist:
- maximum ray distance. 
- Accumulation:
- Normalize by number of samples
- normalize value by the number of intersected rays 
- Select if at least one sample
- vertex is occluded if at least one ray is intersected 
 
- Trace Direction:
- Forward
- trace rays by vertex normal direction 
- Backward
- trace rays by inverted vertex normal direction 
- Both
- trace rays in both directions 
 
- Occluded Value:
- value for occluded vertices. 
- Non-occluded Value:
- value for non-occluded vertices.