InsertBlendshapeToBlendRig
Only in Wrap4D
Changes an existing blendshape of the Blendshape Rig or adds a new one. The main feature of the node is the Other Blendshapes parameter and Adjust mode, which allows you to apply a change not only to one blendshape, but to all blendshapes that depend on this blendshape.
Inputs
- Blend Rig
BlendRig
Blendshape Rig whose blendshape needs to be added or changed.- Blendshape
Geometry
Blendshape to be added to the input Blendshape Rig.
Outputs
- Blend Rig
BlendRig
Blendshape Rig with added or changed blendshape.
Parameters
- Blendshape Name:
the name of the blendshape added to the Blendshape Rig or changed in it.
- Other Blendshapes:
describes changes in the other blendshapes of the Blendshape Rig using an input blendshape.
- Adjust
other blendshapes will be changed using an input blendshape. Methods for changing blendshapes are described below.
- Keep
other blendshapes will not be changed.
Visual Editor
The visual editor displays a list of output Blendshape Rig controls. In the visual editor, special controls are highlighted:
Controls without changed behaviour are gray.
Controls with changed behaviour (at least in correct blendshape) are white.
Use cases
Changing a neutral geometry of the Blendshape Rig. To change the neutral geometry you should set the Blendshape Name parameter value to “Neutral”. The visual parameters of the output rig, texture and transform will depend on the geometry connected to this node. When using the Adjust mode, all blendshapes rig deltas will be transferred to the new neutral geometry.
Changing an existing heroshape or adding a new one. When using the Adjust mode, vertices of correct blendshapes that depend on the changed heroshape will be changed by the same value as the changed heroshape.
Changing an existing correct blendshape. When using the Adjust mode, vertices of correct blendshapes that depend on the changed correct blendshape will be changed by the same value as the changed correct blendshape.
Adding a new correct blendshape. When using the Adjust mode, vertices of correct blendshapes that depend on the changed correct blendshape will be changed by the rig deltas of the added blendshape (it is equivalent to the case of changing the existing correct blendshape that didn’t change blendshapes combinations).