Deforms geometry based on how you deforms reference geometry. Lattice node takes the edits you apply to a reference geometry and apply the same deformation to the input geometry.
The deformation is described with two reference meshes (the original and the deformed one). Both meshes should share the same topology and vertex order. It is also recommended that the meshes have similar position and orientation in space.
Lattice node can be used to deform cloth model according to how a body model was deformed.
original cloth model
original body model
deformed body model
deformed cloth model (result of Lattice deformer)
- geometry to deform
GeometryInput geometry to be edited with deformation
- source deformation
Geometryreference model without deformation
- target deformation
Geometryreference model edited with deformation
GeometryDeformed input geometry
defines how many vertices of reference model are involved to compute a deformation of resulting vertex. The bigger the number of neighbours the smoother the resulting deformation.