NodeIcon ModifyVertexMask

Modifies VertexMask by selected mode.


Editor

A ModifyVertexMask node has an editor to preview resulted vertex mask.

Inputs

Geometry

Geometry Geometry corresponding to the input mask

Vertex Mask

VertexMask VertexMask to be modified

Output

VertexMask Resulted vertex mask

Parameters

Mode:
Expand

expand mask to neighbor vertices

Shrink

shrink mask in a way opposite to Expand mode

Laplacian Smoothing

smooth mask with Laplacian smoothing

Smoothing In Radius

smooth mask between vertices in a specified radius

Invert

invert all mask values

Topological Mirror

mirrors mask by geometry’s topological symmetry

Symmetrize

mixes mask between symmetry sides of geometry with topological symmetry

Normalize

normalize mask values within specified boundaries

Expand Options Tab

Iterations:

number of algorithm steps (or on how many neighbor vertices mask will be expanded).

Shrink Options Tab

Iterations:

number of algorithm steps (or on how many neighbor vertices mask will be shrinked).

Laplacian Smoothing Options Tab

Neighbours from:
Polygon Edges

neighbours on polygon edges will be used for smoothing

Triangle Edges

neighbours on the edges of triangles will be used for smoothing

Strength:

Strength of smoothing effect with respect to original mask.

Neighbours depth:

how many neighbors will be used for smoothing. (e.g. 1 - only neighbor vertices, 2 - neighbor vertices and neighbors of neighbor vertices).

Iterations:

number of algorithm steps.

Smoothing In Radius Options Tab

Radius:

maximum search distance (between vertices) for vertices involved in smoothing.

Iterations:

number of algorithm steps.

Symmetrize Options Tab

Side Dominance:

can be in range -1 to 1 and defines which side of the original mask will have bigger impact on the resulting mask. 0 means equal influence of both sides.

Normalize Options Tab

Min:

can be in range 0 to 1 and can be used to decrease intensity of low values from input mask.

Max:

can be in range 0 to 1 and can be used to increase intensity of high values from input mask.

Midtones:

defines power to which initial mask will be raised (1/Midtones) increasing or decreasing its overall intensity.

Min Clamp:

can be in range 0 to 1 and defines output minimum value of vertex mask.

Max Clamp:

can be in range 0 to 1 and defines output maximum value of vertex mask.