 ModifyVertexMask
 ModifyVertexMask
Modifies VertexMask by selected mode.
Editor
A ModifyVertexMask node has an editor to preview resulted vertex mask.
Inputs
- Geometry
- GeometryGeometry corresponding to the input mask
- Vertex Mask
- VertexMaskVertexMask to be modified
Output
VertexMaskResulted vertex mask
Parameters
- Mode:
- Expand
- expand mask to neighbor vertices 
- Shrink
- shrink mask in a way opposite to Expand mode 
- Laplacian Smoothing
- smooth mask with Laplacian smoothing 
- Smoothing In Radius
- smooth mask between vertices in a specified radius 
- Invert
- invert all mask values 
- Topological Mirror
- mirrors mask by geometry’s topological symmetry 
- Symmetrize
- mixes mask between symmetry sides of geometry with topological symmetry 
- Normalize
- normalize mask values within specified boundaries 
 
Expand Options Tab
- Iterations:
- number of algorithm steps (or on how many neighbor vertices mask will be expanded). 
Shrink Options Tab
- Iterations:
- number of algorithm steps (or on how many neighbor vertices mask will be shrinked). 
Laplacian Smoothing Options Tab
- Neighbours from:
- Polygon Edges
- neighbours on polygon edges will be used for smoothing 
- Triangle Edges
- neighbours on the edges of triangles will be used for smoothing 
 
- Strength:
- Strength of smoothing effect with respect to original mask. 
- Neighbours depth:
- how many neighbors will be used for smoothing. (e.g. 1 - only neighbor vertices, 2 - neighbor vertices and neighbors of neighbor vertices). 
- Iterations:
- number of algorithm steps. 
Smoothing In Radius Options Tab
- Radius:
- maximum search distance (between vertices) for vertices involved in smoothing. 
- Iterations:
- number of algorithm steps. 
Symmetrize Options Tab
- Side Dominance:
- can be in range -1 to 1 and defines which side of the original mask will have bigger impact on the resulting mask. 0 means equal influence of both sides. 
Normalize Options Tab
- Min:
- can be in range 0 to 1 and can be used to decrease intensity of low values from input mask. 
- Max:
- can be in range 0 to 1 and can be used to increase intensity of high values from input mask. 
- Midtones:
- defines power to which initial mask will be raised (1/Midtones) increasing or decreasing its overall intensity. 
- Min Clamp:
- can be in range 0 to 1 and defines output minimum value of vertex mask. 
- Max Clamp:
- can be in range 0 to 1 and defines output maximum value of vertex mask.