NodeIcon BlendTransforms

The BlendTransforms node blend a Neutral Transform with other Transforms using Weights to create a new transform.


Inputs

Neutral Transform

Geometry A neutral transform

Transforms

Geometry (multiple, optional) Extreme blending states transforms.

Output

Geometry Returns a blended transform with properties and a texture of the Neutral Transform.

Parameters

Weights:

a set of transforms weights. Appears in the editor as you connect more Transforms. Each weight is named as input node and can be adjusted individually. Can be scripted as an float array.