BlendTransforms
The BlendTransforms node blend a Neutral Transform with other Transforms using Weights to create a new transform.
Inputs
- Neutral Transform
Geometry
A neutral transform- Transforms
Geometry
(multiple, optional) Extreme blending states transforms.
Output
Geometry
Returns a blended transform with properties and a texture of the Neutral Transform.
Parameters
- Weights:
a set of transforms weights. Appears in the editor as you connect more Transforms. Each weight is named as input node and can be adjusted individually. Can be scripted as an float array.