How to Choose Between Wrap and ZWrap?
ZWrap is a lightweight, easy-to-use ZBrush® plugin designed to bring your digital assets to a predefined topology (template). It includes practical tools for wrapping, point and spline selection, and texture projection.
Wrap is a professional standalone application featuring a node-based graph, procedural workflows, scripting, and command-line automation. Wrap includes everything available in ZWrap and adds 80+ nodes for procedural operations such as geometry processing, symmetry, deformations, retargeting, masking, selections, transform solving, texture processing, preview generation, advanced wrapping, and FACS-related workflows.
When ZWrap is a good fit
you work in ZBrush® and prefer to stay inside your sculpting workflow;
your primary input is character/creature sculpts, body scans, or neutral face scans;
bringing assets to a consistent topology is an occasional task and a small part of your pipeline;
you don’t need automation, scripting, or batch processing;
you don’t need to process large volumes of facial scans across many expressions (FACS).
When Wrap is a good fit
scan processing and topology standardization are a core part of your production work;
you handle large volumes of neutral scans and/or multiple subjects;
you work with many facial expressions (FACS);
you want to simplify and automate processing as much as possible;
you need a procedural pipeline with a node graph, scripting, CLI, and batch execution;
you build blendshapes for facial rigs and animation pipelines;
you require advanced tools for deformations, retargeting, masking/selections, transform operations, and more.