How to Choose Between Wrap and ZWrap?

ZWrap is a lightweight, easy-to-use ZBrush® plugin designed to bring your digital assets to a predefined topology (template). It includes practical tools for wrapping, point and spline selection, and texture projection.

Wrap is a professional standalone application featuring a node-based graph, procedural workflows, scripting, and command-line automation. Wrap includes everything available in ZWrap and adds 80+ nodes for procedural operations such as geometry processing, symmetry, deformations, retargeting, masking, selections, transform solving, texture processing, preview generation, advanced wrapping, and FACS-related workflows.

When ZWrap is a good fit

  • you work in ZBrush® and prefer to stay inside your sculpting workflow;

  • your primary input is character/creature sculpts, body scans, or neutral face scans;

  • bringing assets to a consistent topology is an occasional task and a small part of your pipeline;

  • you don’t need automation, scripting, or batch processing;

  • you don’t need to process large volumes of facial scans across many expressions (FACS).

When Wrap is a good fit

  • scan processing and topology standardization are a core part of your production work;

  • you handle large volumes of neutral scans and/or multiple subjects;

  • you work with many facial expressions (FACS);

  • you want to simplify and automate processing as much as possible;

  • you need a procedural pipeline with a node graph, scripting, CLI, and batch execution;

  • you build blendshapes for facial rigs and animation pipelines;

  • you require advanced tools for deformations, retargeting, masking/selections, transform operations, and more.